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  • How Halo ODST Creators Built a Blockbuster Game in 14 Months
    By on September 23, 2009 | Comments Off  Comments

    Even if it doesn’t break any sales records, ODST will be a success. The real question is whether Bungie’s latest experiment — a first-person shooter designed, coded and released in just 14 months — can change the industry, showing that major studios can move more quickly, spinning pulp tales worth $60 a pop in just a year’s time.